Combat Actions

During a character’s Action phase, he may perform two Simple Actions or one Complex Action. The character may also take one Free Action at any point. The Character may also choose to Delay Action, performing his Actions later in the round at a -1 dice pool penalty.

Interrupt Actions may be performed at anytime a character is being attacked and is not surprised.

Free Actions
Call a Shot
Change Linked Device Mode
Drop Object
Kneel or Drop Prone
Eject Smartgun Clip
Gesture
Multiple Attacks
Run
Speak, Text, Transmit Phrase

Simple Actions
Change Device Mode
Deactivate or Activate an Adept Power
Knock Arrow
Fire Bow
Fire Weapon (SA,SS,BF,FA)
Insert Clip
Issue Command
Observe in Detail
Pick up or Put Down Object
Quick Draw
Ready Weapon
Remove Clip
Stand Up
Take Aim
Take Cover
Throw Weapon
Use Simple Device

Complex Actions
Fire Full-Auto Weapon
Fire Long or Semi-Auto Burst
Fire Mounted or Vehicle Weapon
Melee Attack
Reload Weapon
Rigger Jump In
Sprint
Suppressive Fire
Use Skill

Interrupt Actions
Block
Dodge
Full Defense
Hit the Dirt
Intercept
Parry
Spell Defense

Magic User Free Actions
Declare Spell Defense

Magic User Simple Actions
Activate Focus
Call Spirit
Command Spirit
Dismiss Spirit
Reckless Spellcasting
Shift Perception

Magic User Complex Actions
Astral Projection
Banish Spirit
Cast Spell
Summoning
Metaplanar Travel
Dispel

Combat Actions

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